PShader myShader; int margin = 32; void setup() { size(800, 600, P2D); myShader = loadShader("frag.glsl", "vert.glsl"); noStroke(); } void draw() { background(0); shader(myShader); fill(230, 120, 0); rect(margin, margin, width - 2*margin, height - 2*margin); resetShader(); // Désactive le shader, permet de redessiner normalement }