INFRA

Test de l'outil Multitude fraîchement développer par Laurent et permettant de collecter du son directement depuis une appli web, de l'archiver et de le rediffuser.

Le résultat sur 4 jours de résidence : https://multitude.exsitu.xyz/v/visu/1931309934af589f4

La version map GPS : https://multitude.exsitu.xyz/v/map/1931309934af589f4

Démonstration de la diffusion sur 7 enceintes :

Gitlab : https://gitlab.com/losylam/multitude

Trucheteries : pour faire des trucheteries au plotter ou à la brodeuse, il faut joindre des chemins disjoints avec vpype :

vpype read truchet_094.svg linemerge linesimplify -t 0.05 write truchet_94_merge.svg

Profiter de ces beaux jours d'automne pour se chauffer au néons et ressortir la petite bobineuse pour créer un mirco

  • Deux disques de cp plaqué de 3 mm découper à la scie cloche
  • Un aimant Alnico de 10mm de diamètre
  • Du fil enamel de 0,063mm de diamètre
  • Une plaque rectangulaire pour insérer les œillets et fixer le câbles audio

  • La bobine et la base sont collés à l'epoxy

  • Pour donner à l'ensemble un peu d'homogénéité et surtout protéger la bobine le tout est laisser trempé dans de la paraffine jusqu'à temps qu'il n'y ai plus de petites bulles

  • Ça fonctionne plutôt bien au niveau des infras 8-)
  • Ajout d'un second micro (caché sous le scotch bleu)
  • Câblage du gros micro et du petit avec un ampli mono 7W pour créer un feedback de résonnances

Dérive dans les images semi-graphiques. Avant le graphisme «hi-res». Journal : infra-graphique

Exploration des quaternions et de la modélisation procedurale avec Processing

Une vidéo qui m'a bien aidée à comprendre le ce truc : https://www.youtube.com/watch?v=bKd2lPjl92c

Les sketchs Processing ci-dessous dépendent de façon importante sur deux librairies non officielles:

Vous pouvez naviguer dans l'espace 3D avec les touches ZQSDA et E. Affichage en mode filaire avec W.

iteration1.pde

import queasycam.*;
import com.badlogic.gdx.math.*;
import nervoussystem.obj.*;
 
 
QueasyCam cam;
 
static final Vector3 xAxis = new Vector3(1.0, 0.0, 0.0);
float rootSize = 8;
int numSeg = 128;
 
Segment root = new Segment(null, 10, new Quaternion());
 
 
public void setup() {
  fullScreen(P3D);
 
  cam = new QueasyCam(this, 1, 9999);
  cam.key_forward = 'o';
  cam.key_left = 'k';
  cam.key_backward = 'l';
  cam.key_right = 'm';
  cam.key_up = 'i';
  cam.key_down = 'p';
 
  sphereDetail(16);
 
  Segment c1 = root.branch(rootSize, new Quaternion().setEulerAngles(0, 0, -100));
  Segment c2 = root.branch(rootSize, new Quaternion().setEulerAngles(120, 0, -100));
  Segment c3 = root.branch(rootSize, new Quaternion().setEulerAngles(240, 0, -100));
  for (int i=0; i<numSeg; i++) {
    c1 = c1.branch(rootSize * pow(1.0-i/(20.0*numSeg), i), new Quaternion());
    c2 = c2.branch(rootSize * pow(1.0-i/(20.0*numSeg), i), new Quaternion());
    c3 = c3.branch(rootSize * pow(1.0-i/(20.0*numSeg), i), new Quaternion());
  }
 
  root.update();
}
 
public void draw() {
  checkKeys();
 
  background(255);
  lights();
 
  noStroke();
  translate(width/2, height/2);
 
  sphere(50);
 
  root.draw();
}
 
 
void checkKeys() {
  if (keyPressed == false)
    return;
 
  float step = 0.1;
  Quaternion rotation = new Quaternion();
  if (key == 'a') {
    rotation.setEulerAngles(-step, 0.0, 0.0);
  }
  if (key == 'z') {
    rotation.setEulerAngles(step, 0.0, 0.0);
  }
  if (key == 'q') {
    rotation.setEulerAngles(0.0, -step, 0.0);
  }
  if (key == 's') {
    rotation.setEulerAngles(0.0, step, 0.0);
  }
  if (key == 'w') {
    rotation.setEulerAngles(0.0, 0.0, -step);
  }
  if (key == 'x') {
    rotation.setEulerAngles(0.0, 0.0, step);
  }
 
  for (Segment seg : root.children) {
    while (seg.hasChildren()) {
      seg.localRot.mul(rotation).nor();
      seg = seg.children.get(0);
    }
    seg.localRot.mul(rotation).nor();
  }
 
  root.update();
}
 
 
 
/*****************************
**       class Segment      **
*****************************/
 
public class Segment {
  static final int faces = 32;
  static final float l2b = 10.0;  // Length to base ratio
 
  protected Segment parent = null;
  protected Vector3 head = new Vector3();
  protected Vector3 rootWorldPos = null;
 
  private Quaternion localRot = new Quaternion(); // Rotation from parent Segment
  private Quaternion globalRot = new Quaternion(); // Total rotation in world space
  private float len;
  private float baseRadius;
  private Vector3[] points = new Vector3[faces];
  private Vector3 tmpVec = new Vector3();
 
  private ArrayList<Segment> children = new ArrayList();
 
  public Segment(Segment parent, float len, Quaternion rot) {
    this.parent = parent;
    if (parent == null) {
      rootWorldPos = new Vector3();
      globalRot = rot.cpy();
    } else {
      rootWorldPos = parent.rootWorldPos;
    }
    this.localRot = rot.cpy();
    this.len = len;
    baseRadius = len * l2b * 0.5;
  }
 
  public Segment branch(float len, Quaternion rot) {
    Segment child = new Segment(this, len, rot);
    children.add(child);
    return child;
  }
 
  public boolean hasChildren() {
    return !children.isEmpty();
  }
 
  public void draw() {
    // Draw head line
    stroke(0);
    Vector3 up = new Vector3(0, len*0.4, 0);
    globalRot.transform(up);
    if (parent != null)
      line(parent.head.x, parent.head.y, parent.head.z, head.x, head.y, head.z);
    else
      line(0.0, 0.0, 0.0, head.x, head.y, head.z);
 
    // Draw UP line
    stroke(255, 0, 0);
    line(head.x, head.y, head.z, head.x + up.x, head.y + up.y, head.z + up.z);
 
    noStroke();
    if (hasChildren())
      drawSegment();
    else
      drawTip();
 
    for (Segment child : children)
      child.draw();
  }
 
  private void drawSegment() {
    beginShape(QUAD_STRIP);
    for (int i=0; i<faces+1; i++) {
      if (parent == null) {
        Quaternion rot = new Quaternion();
        rot.setFromAxisRad(xAxis, i * TWO_PI / faces);
        rot.mulLeft(globalRot);
        rot.transform(tmpVec);
        tmpVec.set(len, baseRadius, 0.0);
      } else {
        tmpVec.set(parent.points[i%faces]);
      }
      vertex(tmpVec.x, tmpVec.y, tmpVec.z);
      tmpVec.set(points[i%faces]);
      vertex(tmpVec.x, tmpVec.y, tmpVec.z);
    }
    endShape();
  }
 
  private void drawTip() {
    // Draw a capped tip if this segment has no children
    beginShape(TRIANGLE_FAN);
    vertex(head.x, head.y, head.z);
    for (int i=0; i<faces+1; i++) {
      if (parent == null) {
        Quaternion rot = new Quaternion();
        rot.setFromAxisRad(xAxis, i * TWO_PI / faces);
        rot.mulLeft(globalRot);
        rot.transform(tmpVec);
        tmpVec.set(len, baseRadius, 0.0);
      } else {
        tmpVec.set(parent.points[i%faces]);
      }
    }
    endShape();
  }
 
  public void update() {
    Vector3 pos = rootWorldPos.cpy();
    globalRot.set(localRot);
    if (parent != null) {
      pos.add(parent.head);
      globalRot.mulLeft(parent.globalRot).nor();
    }
    head.set(len, 0.0, 0.0); // Going right by default
    globalRot.transform(head);
    head.add(pos);
 
    float angle = 0.0;
    Quaternion rot = new Quaternion();
    for (int i=0; i<faces; i++) {
      rot.setFromAxisRad(xAxis, angle);
      rot.mulLeft(globalRot);
      tmpVec.set(len, baseRadius, 0.0);
      rot.transform(tmpVec);
      points[i] = tmpVec.cpy().add(pos);
      angle += TWO_PI / faces;
    }
 
    for (Segment child : children)
      child.update();
  }
}

iteration2.pde

import queasycam.*;
import com.badlogic.gdx.math.*;
import nervoussystem.obj.*;
import processing.pdf.*;
 
static final Vector3 xAxis = new Vector3(1.0, 0.0, 0.0);
static final Vector3 yAxis = new Vector3(0.0, 1.0, 0.0);
static final Vector3 zAxis = new Vector3(0.0, 0.0, 1.0);
 
 
QueasyCam cam;
 
boolean wireframe = false;
boolean record = false;
 
ArrayList<Drawable> objects = new ArrayList();
 
 
public void setup() {
  fullScreen(P3D);
  //size(800, 600, P3D);
 
  cam = new QueasyCam(this, 1, 9999);
  cam.key_forward = 'z';
  cam.key_left = 'q';
  cam.key_backward = 's';
  cam.key_right = 'd';
  cam.key_up = 'e';
  cam.key_down = 'a';
 
  Pipe pipe = new Pipe(
    new Vector3(0, 0, 0), new Quaternion().setEulerAngles(10, 0, 40),
    10, 32);
  objects.add(pipe);
  float size = 20;
  for (int i=0; i<8; i++) {
    pipe.changeSize(size);
    size += 10;
    pipe.addBend(90, 0.0, 45.0);
  }
}
 
public void draw() {
  background(255);
  lights();
 
  strokeWeight(1);
  stroke(255, 0, 0);
  line(0, 0, 0, 100, 0, 0);
  stroke(0, 255, 0);
  line(0, 0, 0, 0, 100, 0);
  stroke(0, 0, 255);
  line(0, 0, 0, 0, 0, 100);
 
  if (wireframe)
    stroke(0);
  else
    noStroke();
  strokeWeight(2);
 
  if (record) {
    beginRaw(PDF, "output.pdf");
    noFill();
  }
 
  for (Drawable o : objects)
    o.draw();
 
  if (record) {
    record = false;
    endRaw();
  }
}
 
 
void keyPressed() {
  if (key == 'w')
    wireframe = !wireframe;
 
  if (key == 'p')
    record = true;
}
 
 
 
public interface Drawable {
  public void draw();
  public void update();
}
 
public interface Chainable extends Drawable {
  public Vector3 getOutPos();
  public Quaternion getOutOrientation();
}
 
 
/*****************************
**        class Pipe        **
*****************************/
 
public class Pipe implements Drawable {
  private Vector3 pos;
  private Quaternion orientation;
  private float radius;
  private float nextRadius;
  private int faces;
  private ArrayList<Chainable> objects = new ArrayList();
  private Vector3 currentPos;
  private Quaternion currentOrientation;
 
  public Pipe(Vector3 pos, Quaternion orientation, float radius, int faces) {
    this.pos = pos;
    this.orientation = orientation;
    this.radius = radius;
    this.nextRadius = radius;
    this.faces = faces;
    currentPos = this.pos.cpy();
    currentOrientation = orientation.cpy();
  }
 
  public void changeSize(float next) {
    this.nextRadius = next;
  }
 
  private void add(Chainable object) {
    objects.add(object);
    currentPos = object.getOutPos();
    currentOrientation = object.getOutOrientation();
    radius = nextRadius;
  }
 
  public void addTube(float len) {
    addTube(len, 0.0);
  }
 
  public void addTube(float len, float twist) {
    Tube tube = new Tube(
      currentPos, currentOrientation,
      len, radius, nextRadius, twist, 1, faces
      );
    add(tube);
  }
 
  public void addBend(float angleBendDeg) {
    addBend(angleBendDeg, 0.0, 0.0);
  }
 
  public void addBend(float angleBendDeg, float angleRotDeg) {
    addBend(angleBendDeg, angleRotDeg, 0.0);
  }
 
  public void addBend(float angleBendDeg, float angleRotDeg, float twist) {
    int rings = 8;
    float radInt = 50;
    currentOrientation.mul(new Quaternion().setEulerAngles(0, angleRotDeg, 0));
    Bend bend = new Bend(
      currentPos, currentOrientation,
      radius, nextRadius,
      radians(angleBendDeg), radInt, twist,
      rings, faces
      );
    add(bend);
  }
 
  public void update() {
    for (Chainable o : objects)
      o.update();
  }
 
  public void draw() {
    for (Chainable o : objects) {
      o.draw();
    }
 
    Vector3 head = currentOrientation.transform(new Vector3(32, 0, 0));
    head.add(currentPos);
    line(currentPos.x, currentPos.y, currentPos.z, head.x, head.y, head.z);
  }
}
 
 
/*****************************
**        class Tube        **
*****************************/
 
public class Tube implements Drawable, Chainable {
  private Vector3 pos;
  private Quaternion orientation;
  private float len;
  private float radiusIn;
  private float radiusOut;
  private float twist;
  private int rings;
  private int faces;
  private Vector3[] points;
  private Vector3 tmpVec = new Vector3();
  private Vector3 outPos = new Vector3();
  private Quaternion outOrientation = new Quaternion();
 
  public Tube(
    Vector3 pos,
    Quaternion orientation,
    float len,
    float radiusIn,
    float radiusOut,
    float twist,  // In degrees
    int rings, int faces
    ) {
    this.pos = pos.cpy();
    this.orientation = orientation.cpy();
    this.len = len;
    this.radiusIn = radiusIn;
    this.radiusOut = radiusOut;
    this.twist = radians(twist);
    this.rings = rings;
    this.faces = faces;
    points = new Vector3[faces * (rings+1)];
    update();
  }
 
  Vector3 getOutPos() {
    return outPos.cpy();
  }
 
  Quaternion getOutOrientation() {
    return outOrientation.cpy();
  }
 
  public void update() {
    Quaternion rot = new Quaternion();
    int pointIdx = 0;
    for (int s=0; s<rings+1; s++) {
      float angle = s * twist/rings;
      for (int i=0; i<faces; i++) {
        tmpVec.set(s * len/rings, map(s, 0, rings, radiusIn, radiusOut), 0.0);
        rot.setFromAxisRad(xAxis, angle).mulLeft(orientation);
        rot.transform(tmpVec);
        points[pointIdx++] = tmpVec.cpy().add(pos);
        angle += TWO_PI / faces;
      }
    }
    outOrientation.set(orientation);
    outOrientation.mul(new Quaternion().setFromAxisRad(xAxis, twist));
    outPos.set(len, 0.0, 0.0);
    outOrientation.transform(outPos);
    outPos.add(pos);
 
  }
 
  public void draw() {
    for (int s=0; s<rings; s++) {
      beginShape(QUAD_STRIP);
      for (int i=0; i<faces+1; i++) {
        tmpVec.set(points[s * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
        tmpVec.set(points[(s+1) * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
      }
      endShape();
    }
  }
}
 
 
/*****************************
**        class Bend        **
*****************************/
 
public class Bend implements Drawable, Chainable {
  private Vector3 pos;
  private Quaternion orientation;
  private float radiusIn;
  private float radiusOut;
  private float bendAngle;
  private float radInt;
  private float twist;
  private int rings;
  private int faces;
  private Vector3[] points;
  private Vector3 tmpVec = new Vector3();
  private Vector3 outPos = new Vector3();
  private Quaternion outOrientation = new Quaternion();
 
  public Bend(
      Vector3 pos,
      Quaternion orientation,
      float radiusIn,
      float radiusOut,
      float bendAngle, // In radians
      float radInt, // Internal radius
      float twist,
      int rings,
      int faces
    ) {
    this.pos = pos.cpy();
    this.orientation = orientation.cpy();
    this.radiusIn = radiusIn;
    this.radiusOut = radiusOut;
    this.bendAngle = bendAngle;
    this.radInt = radInt;
    this.twist = radians(twist);
    this.rings = rings;
    this.faces = faces;
    points = new Vector3[faces * (rings+1)];
    update();
  }
 
  Vector3 getOutPos() {
    return outPos.cpy();
  }
 
  Quaternion getOutOrientation() {
    return outOrientation.cpy();
  }
 
  public void update() {
    int pointIdx = 0;
    Quaternion segRot = new Quaternion();
    Quaternion rot = new Quaternion();
    Vector3 bendOffset = new Vector3(0.0, radInt + radiusIn, 0.0);
    orientation.transform(bendOffset);
    float angleSeg = 0.0;
    for (int s=0; s<rings+1; s++) {
      segRot.setFromAxisRad(zAxis, angleSeg);
      segRot.mulLeft(orientation);
      float tubeRadius = map(s, 0, rings, radiusIn, radiusOut);
      Vector3 segOffset = new Vector3(0.0, radInt + tubeRadius, 0.0);
      segRot.transform(segOffset);
      angleSeg += bendAngle / rings;
      float angle = s * twist/rings;
      for (int i=0; i<faces; i++) {
        tmpVec.set(0.0, tubeRadius, 0.0);
        rot.setFromAxisRad(xAxis, angle);
        rot.mulLeft(segRot);
        rot.transform(tmpVec);
        points[pointIdx++] = tmpVec.cpy().sub(segOffset).add(bendOffset).add(pos);
        angle += TWO_PI / faces;
      }
    }
 
    outPos.set(0, -radiusOut - radInt, 0);
    outOrientation.set(orientation);
    outOrientation.mul(new Quaternion().setFromAxisRad(zAxis, bendAngle));
    outOrientation.transform(outPos);
    outOrientation.mul(new Quaternion().setFromAxisRad(xAxis, twist));
    tmpVec.set(0.0, radInt + radiusIn, 0.0);
    orientation.transform(tmpVec);
    outPos.add(tmpVec).add(pos);
  }
 
  public void draw() {
    for (Vector3 p : points) {
      point(p.x, p.y, p.z);
    }
 
    for (int s=0; s<rings; s++) {
      beginShape(QUAD_STRIP);
      for (int i=0; i<faces+1; i++) {
        tmpVec.set(points[s * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
        tmpVec.set(points[(s+1) * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
      }
      endShape();
    }
  }
}

scene.pde

import queasycam.*;
import com.badlogic.gdx.math.*;
 
 
static final Vector3 xAxis = new Vector3(1.0, 0.0, 0.0);
static final Vector3 yAxis = new Vector3(0.0, 1.0, 0.0);
static final Vector3 zAxis = new Vector3(0.0, 0.0, 1.0);
 
 
QueasyCam cam;
 
boolean wireframe = false;
 
ArrayList<Drawable> objects = new ArrayList();
 
 
public void setup() {
  fullScreen(P3D);
 
  cam = new QueasyCam(this, PConstants.PI/2.5f, 0.01, 9999);
  cam.key_forward = 'z';
  cam.key_left = 'q';
  cam.key_backward = 's';
  cam.key_right = 'd';
  cam.key_up = 'e';
  cam.key_down = 'a';
 
  // Center tower
  Pipe pipe = new Pipe(
    new Vector3(0.0, 800, 0.0),
    new Quaternion().setFromAxis(zAxis, -90),
    550, 64);
  pipe.addTube(1000);
  pipe.changeSize(800);
  pipe.addTube(1000);
  pipe.changeSize(820);
  pipe.addTube(20);
  pipe.changeSize(2600);
  pipe.addTube(200);
  pipe.addTube(-400);
  objects.add(pipe);
 
  // Surrounding circus
  pipe = new Pipe(
    new Vector3(0.0, 800, 0.0),
    new Quaternion().setFromAxis(zAxis, -90),
    800, 64);
  pipe.addTube(600);
  pipe.changeSize(2000);
  pipe.addTube(200);
  pipe.changeSize(2040);
  pipe.addTube(40);
  pipe.addTube(1000);
  objects.add(pipe);
 
  for (int r=0; r<4; r++) {
    Quaternion rot = new Quaternion().setEulerAngles(r * 90, 0, 9);
    for (int i=0; i<6; i++) {
      Vector3 pos = new Vector3(-2100, 298, (i-3)*34 + 17);
      rot.transform(pos);
      pipe = new Pipe(pos, rot, 16, 16);
      pipe.addTube(1480 + 4 * abs(i-3));
      pipe.addBend(99, 180);
      pipe.addTube(300, (3-i) * 5);
      pipe.addBend(14);
      if (abs(i-2.5)<=1) {
        pipe.addTube(860);
        pipe.changeSize(24);
        pipe.addTube(18);
        pipe.changeSize(26);
        pipe.addTube(200);
      } else {
        pipe.addTube(1000);
        pipe.addBend(70);
        float l=0.0, ll=0.0;
        int state = 0; // -1: left; 0: center; 1: right 
        while (l<1800) {
          int turn = floor(random(3.0)-1.0);
          if (state==0 && turn == -1) {
            pipe.addBend(45, 90);
            state = -1;
          } else if (state==0 && turn == 1) {
            pipe.addBend(45, -90);
            state = 1;
          } else if (state == -1 && turn == 1) {
            pipe.addBend(45, 180, -90);
            state = 0;
          } else if (state == 1 && turn == -1) {
            pipe.addBend(45, -180, 90);
            state = 0;
          } else if (state == 0) {
            pipe.addTube(ll);
            l += ll;
            ll = 0.0;
          }
          ll += 100;
        }
      }
     objects.add(pipe);
    }
    float deg = r * 90 + 45;
    rot.setFromAxis(zAxis, -90);
    rot.mul(new Quaternion().setFromAxis(xAxis, deg));
    Vector3 pos = new Vector3(590 * cos(radians(deg)), 800, 590 * sin(radians(deg)));
    pipe = new Pipe(pos, rot, 34, 16);
    pipe.addTube(980);
    pipe.addBend(14);
    pipe.addTube(950);
    pipe.addBend(70);
    pipe.addTube(1800);
    objects.add(pipe);
 
    deg = r * 90 + 45;
    rot.setFromAxis(zAxis, -90);
    rot.mul(new Quaternion().setFromAxis(xAxis, deg));
    pos = new Vector3(1700 * cos(radians(deg)), 50, 1700 * sin(radians(deg)));
    pipe = new Pipe(pos, rot, 140, 32);
    pipe.addBend(90, 0, 0, 300);
    objects.add(pipe);
  }
}
 
 
public void draw() {
  background(0);
  //lights();
  //ambientLight(12, 4, 1);
  //pointLight(100, 100, 110, 140, -2000, 144);
  directionalLight(204, 204, 204, .5, 0.6, 0.2);
  emissive(50, 46, 51);
  //specular(204, 102, 0);
  shininess(1.0);
 
  strokeWeight(1);
  stroke(255, 0, 0);
  line(0, 0, 0, 100, 0, 0);
  stroke(0, 255, 0);
  line(0, 0, 0, 0, 100, 0);
  stroke(0, 0, 255);
  line(0, 0, 0, 0, 0, 100);
 
  if (wireframe)
    stroke(0);
  else
    noStroke();
  strokeWeight(1);
 
  for (Drawable o : objects)
    o.draw();
}
 
 
void keyPressed() {
  if (key == 'w')
    wireframe = !wireframe;
}
 
 
public interface Drawable {
  public void draw();
  public void update();
}
 
public interface Chainable extends Drawable {
  public Vector3 getOutPos();
  public Quaternion getOutOrientation();
}
 
 
/*****************************
**        class Pipe        **
*****************************/
 
public class Pipe implements Drawable {
  private Vector3 pos;
  private Quaternion orientation;
  private float radius;
  private float nextRadius;
  private int faces;
  private ArrayList<Chainable> objects = new ArrayList();
  private Vector3 currentPos;
  private Quaternion currentOrientation;
 
  public Pipe(Vector3 pos, Quaternion orientation, float radius, int faces) {
    this.pos = pos;
    this.orientation = orientation;
    this.radius = radius;
    this.nextRadius = radius;
    this.faces = faces;
    currentPos = this.pos.cpy();
    currentOrientation = orientation.cpy();
  }
 
  public void changeSize(float next) {
    this.nextRadius = next;
  }
 
  private void add(Chainable object) {
    objects.add(object);
    currentPos = object.getOutPos();
    currentOrientation = object.getOutOrientation();
    radius = nextRadius;
  }
 
  public void addTube(float len) {
    addTube(len, 0.0);
  }
 
  public void addTube(float len, float twist) {
    Tube tube = new Tube(
      currentPos, currentOrientation,
      len, radius, nextRadius, twist, 1, faces
      );
    add(tube);
  }
 
  public void addBend(float angleBendDeg) {
    addBend(angleBendDeg, 0.0, 0.0);
  }
 
  public void addBend(float angleBendDeg, float angleRotDeg) {
    addBend(angleBendDeg, angleRotDeg, 0.0);
  }
 
  public void addBend(float angleBendDeg, float angleRotDeg, float twist) {
    float radInt = 50;
    addBend(angleBendDeg, angleRotDeg, twist, radInt);
  }
 
  public void addBend(float angleBendDeg, float angleRotDeg, float twist, float radInt) {
    int rings = ceil(angleBendDeg * 64.0 / 360.0);
    currentOrientation.mul(new Quaternion().setEulerAngles(0, angleRotDeg, 0));
    Bend bend = new Bend(
      currentPos, currentOrientation,
      radius, nextRadius,
      radians(angleBendDeg), radInt, twist,
      rings, faces
      );
    add(bend);
  }
 
  public void update() {
    for (Chainable o : objects)
      o.update();
  }
 
  public void draw() {
    for (Chainable o : objects) {
      o.draw();
    }
 
    Vector3 head = currentOrientation.transform(new Vector3(32, 0, 0));
    head.add(currentPos);
    line(currentPos.x, currentPos.y, currentPos.z, head.x, head.y, head.z);
  }
}
 
 
/*****************************
**        class Tube        **
*****************************/
 
public class Tube implements Drawable, Chainable {
  private Vector3 pos;
  private Quaternion orientation;
  private float len;
  private float radiusIn;
  private float radiusOut;
  private float twist;
  private int rings;
  private int faces;
  private Vector3[] points;
  private Vector3 tmpVec = new Vector3();
  private Vector3 outPos = new Vector3();
  private Quaternion outOrientation = new Quaternion();
 
  public Tube(
    Vector3 pos,
    Quaternion orientation,
    float len,
    float radiusIn,
    float radiusOut,
    float twist,  // In degrees
    int rings, int faces
    ) {
    this.pos = pos.cpy();
    this.orientation = orientation.cpy();
    this.len = len;
    this.radiusIn = radiusIn;
    this.radiusOut = radiusOut;
    this.twist = radians(twist);
    this.rings = rings;
    this.faces = faces;
    points = new Vector3[faces * (rings+1)];
    update();
  }
 
  Vector3 getOutPos() {
    return outPos.cpy();
  }
 
  Quaternion getOutOrientation() {
    return outOrientation.cpy();
  }
 
  public void update() {
    Quaternion rot = new Quaternion();
    int pointIdx = 0;
    for (int s=0; s<rings+1; s++) {
      float angle = s * twist/rings;
      for (int i=0; i<faces; i++) {
        tmpVec.set(s * len/rings, map(s, 0, rings, radiusIn, radiusOut), 0.0);
        rot.setFromAxisRad(xAxis, angle).mulLeft(orientation);
        rot.transform(tmpVec);
        points[pointIdx++] = tmpVec.cpy().add(pos);
        angle += TWO_PI / faces;
      }
    }
    outOrientation.set(orientation);
    outOrientation.mul(new Quaternion().setFromAxisRad(xAxis, twist));
    outPos.set(len, 0.0, 0.0);
    outOrientation.transform(outPos);
    outPos.add(pos);
 
  }
 
  public void draw() {
    for (int s=0; s<rings; s++) {
      beginShape(QUAD_STRIP);
      for (int i=0; i<faces+1; i++) {
        tmpVec.set(points[s * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
        tmpVec.set(points[(s+1) * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
      }
      endShape();
    }
  }
}
 
 
/*****************************
**        class Bend        **
*****************************/
 
public class Bend implements Drawable, Chainable {
  private Vector3 pos;
  private Quaternion orientation;
  private float radiusIn;
  private float radiusOut;
  private float bendAngle;
  private float radInt;
  private float twist;
  private int rings;
  private int faces;
  private Vector3[] points;
  private Vector3 tmpVec = new Vector3();
  private Vector3 outPos = new Vector3();
  private Quaternion outOrientation = new Quaternion();
 
  public Bend(
      Vector3 pos,
      Quaternion orientation,
      float radiusIn,
      float radiusOut,
      float bendAngle, // In radians
      float radInt, // Internal radius
      float twist,
      int rings,
      int faces
    ) {
    this.pos = pos.cpy();
    this.orientation = orientation.cpy();
    this.radiusIn = radiusIn;
    this.radiusOut = radiusOut;
    this.bendAngle = bendAngle;
    this.radInt = radInt;
    this.twist = radians(twist);
    this.rings = rings;
    this.faces = faces;
    points = new Vector3[faces * (rings+1)];
    update();
  }
 
  Vector3 getOutPos() {
    return outPos.cpy();
  }
 
  Quaternion getOutOrientation() {
    return outOrientation.cpy();
  }
 
  public void update() {
    int pointIdx = 0;
    Quaternion segRot = new Quaternion();
    Quaternion rot = new Quaternion();
    Vector3 bendOffset = new Vector3(0.0, radInt + radiusIn, 0.0);
    orientation.transform(bendOffset);
    float angleSeg = 0.0;
    for (int s=0; s<rings+1; s++) {
      segRot.setFromAxisRad(zAxis, angleSeg);
      segRot.mulLeft(orientation);
      float tubeRadius = map(s, 0, rings, radiusIn, radiusOut);
      Vector3 segOffset = new Vector3(0.0, radInt + tubeRadius, 0.0);
      segRot.transform(segOffset);
      angleSeg += bendAngle / rings;
      float angle = s * twist/rings;
      for (int i=0; i<faces; i++) {
        tmpVec.set(0.0, tubeRadius, 0.0);
        rot.setFromAxisRad(xAxis, angle);
        rot.mulLeft(segRot);
        rot.transform(tmpVec);
        points[pointIdx++] = tmpVec.cpy().sub(segOffset).add(bendOffset).add(pos);
        angle += TWO_PI / faces;
      }
    }
 
    outPos.set(0, -radiusOut - radInt, 0);
    outOrientation.set(orientation);
    outOrientation.mul(new Quaternion().setFromAxisRad(zAxis, bendAngle));
    outOrientation.transform(outPos);
    outOrientation.mul(new Quaternion().setFromAxisRad(xAxis, twist));
    tmpVec.set(0.0, radInt + radiusIn, 0.0);
    orientation.transform(tmpVec);
    outPos.add(tmpVec).add(pos);
  }
 
  public void draw() {
    for (Vector3 p : points) {
      point(p.x, p.y, p.z);
    }
 
    for (int s=0; s<rings; s++) {
      beginShape(QUAD_STRIP);
      for (int i=0; i<faces+1; i++) {
        tmpVec.set(points[s * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
        tmpVec.set(points[(s+1) * faces + i%faces]);
        vertex(tmpVec.x, tmpVec.y, tmpVec.z);
      }
      endShape();
    }
  }
}
  • recherche/residence_infra/start.txt
  • Dernière modification: 2024/11/22 18:03
  • par exsitu